Wednesday, 2 October 2013

Ipad Story App

This years first brief is to design an interactive story/narrative for the iPad. We have been tasked with taking an existing story be it fiction or non-fiction, and make it interactive.
On the list of requirements we have:

  • Wireframes
  • Flow diagrams
  • Storyboards with useful details for the developer
  • Create a dynamic visualisation to show how the app would work- demonstrate this with animated content
The brief has also stated that research into Apple's rules on app design and content as well as looking into usability and user testing is essential and should take place early in the design process.  


Deadlines:
  • 24th October - Deadline for Storyboards
  • 27th November - Crit 
  • 2nd Dec - Final Deadline



Designing for IOS

As this project has specified that the app is for Ipad, I have taken a look at Apple's support page on designing for IOS 7. There are some key points which I will take into consideration when moving forward with this project. 

Position- Apple have shown this image in their support page suggesting that the top left hand side of the screen is the most important, because of this, I will try and work my design around having my text in the top left hand corner as the narrative is the key to this project and I want to make sure it is not missed by the user. 

In the above image you can see that Apple have also noted that having a start or a splash page is not recommended unless necessary. They have said that a customer will spend no more than a minute or two evaluating a new app, a start up screen can put a user off as they will feel the app is slow, it is much better to let them just straight in and use the content. Although I agree with this idea, I feel that with a story, it is key to start with a cover page or a title page, I feel that to get a good balance of the two ideas, it would be best to have some usable content on the title page, such as settings and help, so that the page is not wasted with the user having to feel like they are waiting. 


The font section of the Apple's support page has suggested that apps should have a consistent font throughout like the image on the above left, rather than a mix of different font faces and weights as shown on the right. It has also said that the font should not be bold or light weight and should be a minimum for 22 points. These are all things that I will take forward into my design, making sure that I stick to regular weight font that will be suitable to be used throughout the entire app. 


Another key point that Apple have made in this document is about button size, as the Ipad is touch controlled, the buttons will need to be large enough to stop the user clicking another by accident causing frustration and possible loss of interest in the app. Apple have suggested that buttons should be a minimum of 44x44 points in size. This part of the design is key, any navigation on my app will need to be clear and easy to use, I will make sure than any buttons or objects that need to be clicked are a good size and also distance away from any other buttons to prevent the user discarding the app. 


Ipad considerations

Below you can see a chart that shows the name of the devise, the size, dimensions and the common problems each one has. These are very important things to think about before heading into designing an app. Making sure that all of my graphics and elements are the right shape and size for the Ipad is key along with making sure I do not ask the user to do something the Ipad has problems doing. Having confirmed the resolutions and seeing that there are no common faults that should hinder an interactive narrative app, I can now move forward to think about what sort of story I would like to use for this project. 


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